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10 Game Reviews w/ Response

All 33 Reviews

pretty fun, but occasionally frustrating.

basically, if one or none of them attack you at the start, you're sorted. all you have to do is pay off the guy attacking you, build up your own population by rotating propaganda between the guys that aren't attacking you, and watch them wear each other down as you build up warheads, special carriers, and defense batteries.

if two or more of them decide they don't like you, you're screwed, especially when missiles start flying.

beat it a couple times, score around 1.3-1.5mil, dunno how good that is. a multiplayer online version would be class if you sped up the animations, and the weaponry variations need to be more distinct (for each category it's small, medium, big, fucking huge.) perhaps if some types of attack (biowarheads, tank attacks) lowered your own public opinion rating, and if the larger biowarheads lasted more than one turn.

minor criticisms; sound from gunshots is annoying, it doesn't need to be repeated so much. just a couple of shots per soldier and have it end.
when i was down to one enemy, he'd try and diplomacy me into not attacking; this is pointless, since the game is "World Domination", not "World Co-Existence". and when i sent spies to him, clearly showing my spy center, he didn't seem to notice and his like-o-meter even went up...

also, i would recommend a campaign mode with enough variation to keep a player occupied for 10-ish hours or so, that would be enough to make me buy WD3 at least. :)
it's not quite ready for commercial sale, at least imo. but the concept is solid and the multiplayer + campaign modes would do the job

Youdagames responds:

You will have to get a little better in your strategies. There are many strategies that can be used you just mentioned a strategy but its not one that will get you into the top part of the highscores. Believe me

Your issue with being left with one enemy and he starts to do diplomacy on you.

Its about dominating allright! But in order to do that he needs to survive as well. He has low level intelligence on what your power is. So do you on him.
When he sees that you are more powerfull than him he tries to get a treaty out of you in order to buy time and rebuild some of his firepower.

We were really satisfied with the commercial succes of WD1. We hope WD2 will outgrow that succes. It will fuel the production of WD3 for which we have to buy a huge serverpark...

needs higher score

runs SURPRISINGLY smoothly even with a crapton of enemies

difficulty curve *perfectly* placed at normal and adjustable

and most importantly, fun. with a couple of neat touches

for instance, max carryable rupees is 999, but the best upgrade also costs 999. so to get it, you have to first get that amount and then spend all your rupees on it, making you unable to heal for a round. the easier it gets to get the rupees, the harder it gets to last 2 rounds without healing. that sealed the 5

suggestions- instead of boomerang to stun, use sword. boomerang is way too much of a hassle to use. then you can put in upgrades for the sword- i had all upgrades by around level 20, so yeah, at that point getting the rest of the awards seemed more like a chore.

otherwise, fantastic.

Takato responds:

While there are a lot of enemies on the screen, there isn't a whole lot of super-complex code running these guys, and they aren't exactly super visually stunning, so it maintains fast speed.

Almost awesome...

...but still purely a turret defense game, where you do nothing but control where the turret points.

Don't get me wrong, what it does, it does awesomely well, but it could use something to distract from the wave upon wave of black, silver, gold bad guys. At the moment most of the variety comes from which enemies stay what distance away and how much it hurts if you let them shoot, the best enemies were the ones that circled your base, set up their guns, and unleashed while you tracked and shot them down- because they were interesting, and not common in defense games. Same for the huge blockers that just rolled up and got in the way while the artillery blasted you from behind, they were awesome because they were interesting.

If you set the enemies to come in waves that were choreographed beforehand- for example, send a couple blockers in front, followed by a pair of troop carriers (full of the long range soldiers) and small artillery. Or send in a couple dozen of the ninjas to distract from the mega-artillery rolling in from the sides... it's just "throw everything at the turret and see if he can shoot it all down".

If the guns did something other than all fire in generally the same direction, hit and do damage, it'd add strategy to how you built up your weaponry. Say if the cannon made explosive blasts when it hit, the lasers penetrated through, the flak cannons spread out shotgun-style instead of just at an angle. Maybe some auto-defense turrets you could fit on top, or a bigger battlefield where you could attempt to mount other turrets, develop a base, and cover more area.

More criticisms;

1) upgrade screen is fugly, it looks rushed unlike the rest of the game
2) even with 7 tracks, the music starts to grate- if they were more ambient and less prominent, it wouldn't so much
3) no way of seeing your damage that you inflict other than watching your shots be absorbed
4) no visible signs of wear and tear on the turret itself at low health

anyway, that's me being hyper-critical. i know a shit-ton of effort went into making this, so you'll want #2 to be the best possible.

5/5

$0.02

Leonardo-Da-Finchy responds:

I was considering set waves of enemies, it may be included in a new play option. Troop carriers sounds like a good idea. I'm also looking into possibilities for additional weapons functions. In this game, the difference is in fire rate and damage. I know the upgrade screen is ugly, and I am going to vary the music more. There is actually a display for damage on the turret. Maybe the auto-healer hid it from view. The hyper-criticism is helpful, so thanks.

its ok.

problem is, there are very few good death animations, and its too much effort to get them all.

need to be more inventive...

BoMToons responds:

By the sweat of your brow you will eat bread.

CnC Generals- lite

Low style- most of the units were plagiarised and functioned similarly to the counterparts in Generals- bazooka and rifle infantry, fine, but having duplicate Helix and Comanche copters is pushing it.

Other than that its pretty awesome. Especially the last battle, since you can't simply mass troops- freeze + ion cannon and you're screwed.

The ion/particle cannon is also a major rip.

One thing, laptop users can't use the mouse and arrow keys at once. Make a WASD option for us in the inevitable #4- it made the first mission hell.

Heavy tanks + bullet upgrade were too strong. If the bullets were reduced to ambulance (AGAIN. COME ON. AT LEAST ADMIT YOUR PLAGIARISM) strength, there would be reason to do something other than spam heavy tanks with a couple gattlings.

Since you're going down the c+c route, veteran/elite/hero units would be a good addition.

4/5.

VENGEANCE-GGG responds:

Helix and Comanche are real helicopters, y'know. They're not the exclusive property of C&C:G. However, I must admit that the game was almost entirely inspired by C&C, note the control scheme (and, yes, the Ion Beam).

Laptop users can't use the mouse and arrow keys at the same time? Why not? It seems fine on my dad's Powerbook... Plus, WASD wouldn't work, because it already uses the A and S keys for other things. And sure, you might say move it to the right to get ESDF instead, but that still uses the S and E keys. In fact, there's nowhere you could move it on the entire keyboard that's not being used already.
And yes, I do admit I was inspired a lot by C&C. I'm gonna upload a new version with weaker heavy tank bullets.

Badly thought out

1) No preloader
2) Crappy music in the background
3) Asteroids that split and teleport the pieces to random locations
4) Having to click outside the play screen to respawn
5) Asteroids which move at ridiculous speeds

I couldn't tolerate more than 30 seconds of it.

ozkurt12 responds:

lemmi tell u somethin...U suck

Normally I don't like dressup games

This one wasn't bad... no gratuitous porno (like we don't have enough submissions with that in) and done tastefully and elegantly, if a little dull... but thats the genre's fault, not yours.

Incredible drawings, the effort you put into this shines, and I hope you do take the time to make a more fun game than a basic dressup since this experiment has so obviously paid off :P

4/5

TheMJ responds:

Thank you very much! Suprisingly I didn't put all that much effort into this one. probaly just as much as all the other ones and maybe a bit more only because of the extra features. Thanks for the review!

Awesome.

Front page stuff, this is Defend your Castle only... better. The detail on the bases is great, it took me awhile to realise just how small everything was (look at the supports on your towers) and, well, awesome.

Just make the save function better :p

The reason it gets 9 not 10 is because of the grating sounds when you kill a cannon-guy, and the... wierdness or the airstrike bar. Fix those, and this is easily one of the best games on NG.

Nielzzz responds:

Thanks you liked it man! Those bugs are going to get fixed sometime. The airstroke does (sometimes) work, eventhough the bar is stuck! Greetz!

Unbelievable.

So let me get this straight. eric_swanson thinks this is stolen, but if you actually LOOK at the link, the only idea that is taken is the gameplay of "space invaders". Now how many times has that been taken? Have people been sued? No. Have people even been asked by Amiga to take their versions of the game down? No.

In the words of one of my favorite cartoons...

eric_swanson, you ARE, a f**cking moron.

As for the game itself, its playable, and has great retro sound effects... but the main gripe is, the speed of the bad guys increases with distance travelled and not with reduction in number, as it "should" be. Thatd improve it a bit. But you get a 4 anyway because 43k is great for my dialup ^_^

cap123 responds:

yeh man, thnx for the support... ^_^

Not bad

God knows why Slacker got a higher score than this, but it may be down to the odd ending... but the puzzles are good, and I bet at least one guy will go through it over and over in a bid to defeat the evil NES and progress further. Idiots.

Virgilcomic responds:

Cruel, cruel fate.

Not an Uncle. Not called Dave. Go figure.

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